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 Dice Rules

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Aima
Fire Master
Fire Master


Number of posts : 1912
Age : 30
Location : Pursuing an untamed ornothoid. >,>
Dorm : Entei Ruby
Points : 807
Registration date : 2007-06-10

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Dice Rules   Fri Apr 04, 2008 8:10 pm

I'm not really a big fan of the dice-battle system, but it seems to work. =/

So, here's my version:

When you roll 1, it's considered 10 HP damage.

When you roll 2, it's considered 20 HP damage.

When you roll 3, it's considered 30 HP damage.

When you roll 4, it's considered 40 HP damage.

When you roll 5, it's considered 50 HP damage.

When you roll 6, it's considered 60 HP damage.

To use the dice:

First, you click the reply button, it will take you to the "Post a reply" page.

From there, you scroll down to the section right below the big text box, and there should be a thing that says "Roll Dices"

It will say: "Roll dices #1" inside, with a bar next to it from there, you select which dice you want (currently, we only have one), then, once you've done that, you select how many times you want to roll it.

The default is "1", so for normal battles, you leave it be.

Oh wait, almost forgot:

Moves such as Dragon Rage (40 HP damage) which have a set damage rate are not affected by the dice roll.

Same with all recovery moves like Slack Off (recovers half HP) which have a set recover rate are not affected by the dice roll.

HOWEVER, for supposed "Weather-Based" Healing moves such as Moonlight, Synthesis, etc... You must roll the die to determine the HP gained.

Also:

If the move used is super effective against the opposing Pokémon, add 10 HP damage.

If the move used is not very effective against the opposing Pokémon, subtract 10 HP damage.

If the move used is ultra effective against the opposing Pokémon (meaning it's super effective in two areas, like if an electric type attacked a flying/water type), add 20 HP damage.

If the move used is super ineffective against the opposing Pokémon (meaning the not very effective in two ares, like if a grass type attacked an ice/flying type), subtract 20 HP damage.

Moves that don't affect the Pokémon at all, such as Ghost moves on Normal Pokémon, and vice versa, then no damage is dealt.

I know it's complicated, but please bear with me.

If anyone's got a better system, please let me know.

-Aima SPICY!!!

_________________
Detective Conan Sig made by Kaen. (Thank you~ ;w; )
Trainer Card made by me.


Last edited by Aima on Wed Apr 08, 2009 11:31 am; edited 4 times in total
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Owat-san
Flying Master
Flying Master


Number of posts : 588
Age : 23
Location : Under a tree
Dorm : Arceus Phantom
Points : 385
Registration date : 2008-10-16

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Re: Dice Rules   Fri Oct 17, 2008 10:35 am

I'm not quite sure if its my place to post here, but it doesn't sound that hard Master Aima. I might try it when I need to battle someone....I scared now! pale Sorry if I caused any trouble posting here.

Oh, I meant to ask where is the dice roll thing? I can't seem to find it. Neutral


Last edited by Mr. Ocean on Sat Oct 18, 2008 10:11 am; edited 1 time in total (Reason for editing : A question)
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Aima
Fire Master
Fire Master


Number of posts : 1912
Age : 30
Location : Pursuing an untamed ornothoid. >,>
Dorm : Entei Ruby
Points : 807
Registration date : 2007-06-10

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Re: Dice Rules   Wed Oct 22, 2008 4:06 pm

Master Aima?

......

-sniggers- That's a new one. ^^ Thanks though. Yay!

-ahem- Getting to your question...

If you click the reply button, it will take you to the "Post a reply" page.

From there, you scroll down to the section right below the big text box, and there should be a thing that says "Roll Dices"

It will say: "Roll dices #1" inside, with a bar next to it from there, you select which dice you want (currently, we only have one), then, once you've done that, you select how many times you want to roll it.

The default is "1", so for normal battles, you leave it be.

-Aima SPICY!!!

_________________
Detective Conan Sig made by Kaen. (Thank you~ ;w; )
Trainer Card made by me.
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View user profile
Owat-san
Flying Master
Flying Master


Number of posts : 588
Age : 23
Location : Under a tree
Dorm : Arceus Phantom
Points : 385
Registration date : 2008-10-16

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Re: Dice Rules   Wed Oct 22, 2008 4:18 pm

I think I get it more clearly now. Like so?
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iLoveDice



Number of posts : 120
Points : 29
Registration date : 2007-06-16

PostSubject: Re: Dice Rules   Wed Oct 22, 2008 4:18 pm

The member 'Owatatsumi' has done the following action : Roll Dices

'Battle Dice' :

Result :
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Aima
Fire Master
Fire Master


Number of posts : 1912
Age : 30
Location : Pursuing an untamed ornothoid. >,>
Dorm : Entei Ruby
Points : 807
Registration date : 2007-06-10

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Re: Dice Rules   Wed Oct 22, 2008 4:33 pm

Yups.

Just don't roll it twice. ;P

_________________
Detective Conan Sig made by Kaen. (Thank you~ ;w; )
Trainer Card made by me.
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Owat-san
Flying Master
Flying Master


Number of posts : 588
Age : 23
Location : Under a tree
Dorm : Arceus Phantom
Points : 385
Registration date : 2008-10-16

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Re: Dice Rules   Wed Oct 22, 2008 5:23 pm

Ah, I see now. Thanks Master Aima!
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Aima
Fire Master
Fire Master


Number of posts : 1912
Age : 30
Location : Pursuing an untamed ornothoid. >,>
Dorm : Entei Ruby
Points : 807
Registration date : 2007-06-10

Trainer Bio
Pokémon:
Trainer Level: 10
Trainer Points:
100/100  (100/100)

PostSubject: Re: Dice Rules   Thu Oct 23, 2008 11:45 am

No problem.

|
D
|

Just don't post here again.

_________________
Detective Conan Sig made by Kaen. (Thank you~ ;w; )
Trainer Card made by me.
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PostSubject: Re: Dice Rules   Today at 7:44 pm

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