I'm not really a big fan of the dice-battle system, but it seems to work. =/
So, here's my version:
When you roll 1
, it's considered 10 HP
When you roll 2
, it's considered 20 HP
When you roll 3
, it's considered 30 HP
When you roll 4
, it's considered 40 HP
When you roll 5
, it's considered 50 HP
When you roll 6
, it's considered 60 HP
To use the dice:
First, you click the reply button, it will take you to the "Post a reply" page.
From there, you scroll down to the section right below the big text box, and there should be a thing that says "Roll Dices"
It will say: "Roll dices #1" inside, with a bar next to it from there, you select which dice you want (currently, we only have one), then, once you've done that, you select how many times you want to roll it.
The default is "1", so for normal battles, you leave it be.
Oh wait, almost forgot:
Moves such as Dragon Rage
damage) which have a set damage rate are not affected by the dice roll.
Same with all recovery moves like Slack Off
(recovers half HP
) which have a set recover rate are not affected by the dice roll.
HOWEVER, for supposed "Weather-Based" Healing moves such as Moonlight, Synthesis, etc... You must roll the die to determine the HP gained.
If the move used is super effective against the opposing Pokémon, add 10 HP
If the move used is not very effective against the opposing Pokémon, subtract 10 HP
If the move used is ultra effective against the opposing Pokémon (meaning it's super effective in two areas, like if an electric type attacked a flying/water type), add 20 HP
If the move used is super ineffective against the opposing Pokémon (meaning the not very effective in two ares, like if a grass type attacked an ice/flying type), subtract 20 HP
Moves that don't affect the Pokémon at all, such as Ghost moves on Normal Pokémon, and vice versa, then no damage is dealt.
I know it's complicated, but please bear with me.
If anyone's got a better system, please let me know.